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Yu Suzuki

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The Creator of
Shenmue



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Name: Yu Suzuki
DOB: 06/10/1958
Location: Iwate, Japan
Date of Recruitment into Sega: 04/01/1983
Position: SEGA CORPORATION Head of AM Plus
Yu Suzuki

Born on Jun 10th, of 1958. Born and raised in Iwate prefecture. Majored in Electronic Science at Okayama University of Science. Joined Sega Enterprises in 1983.

The extraordinary talents of Yu Suzuki as a game creator are widely known throughout the world, but his talents extend beyond that of Electronic Entertainment. He has a deep and profound love of music and art. Taught by his father to appreciate art and music from his young childhood, Yu Suzuki has profound knowledge and insight into these fields, and even spent his days in junior high school studying calligraphy and illustrations.

He joined Sega as a programmer and a producer, and in his second year he created the first in the world simulation arcade game, "Hang On". After "Hang On", as a pioneer of simulation games, he released many hit titles such as "Out Run". He also set eyes on the high potentials of CG board in the forefront of technology at the time.

In 1993, he created a global sensation with the release of "Virtua Fighter", a 3d computer graphics fighting game. This Virtua Fighter series was highly recognized by the Smithsonian Institution, as an application which made great contribution to the society in the field of Art and Entertainment, and for the first time ever in Japanese Game Industry, became a part of the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation, and is now kept perpetually at the Smithsonian's National Museumof American History in Washington D.C. He vitalized games both culturally, and technologically, and is a meritorious man in the Amusement Industry. His latest achievement is The Academy of Interactive Arts and Science's (AIAS, for short) prestigious Hall of Fame Award. The Hall of Fame Award, a "Lifetime Achievement". Yu Suzuki has left Am2 and currently runs his own studio with Digitalrex.

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One of the greatest interactive arts designers ever, Yu Suzuki has had many accomplishments throughout his career. Suzuki was born May 10th, 1958 and began work with SEGA in 1983 after majoring in Electronic Science at Okayama University of Science. Since working for SEGA, he's been known for his popular arcade simulations. In fact, his first game, "Hang On", was the first simulation game ever. After that, he released seven other simulation games from 1985 to 1993. These included: "Space Harrier," "Out Run," "After Burner," "Power Drift," "G-Loc," "R-360" and "Virtua Racing." In 1993, the industry changing "Virtua Fighter" was released. It changed the course of video game history and is highly recognized by the Smithsonian Institute for it's contribution to the society in the field of Art & Entertainment. In the next six years, he released three more "Virtua Fighters" and another racing simulation "Virtua Fighter 2," "Virtua Fighter 3," "Virtua Fighter 3tb" and "F355 Challenge". Finally, in 1999 he released "Shenmue: Chapter 1 - Yokosuka." "Shenmue II" was released shortly after and "Shenmue III" is in the works. Yu Suzuki has definitely changed the video game industry forever, and has rightfully earned his place among Shigeru Miyamoto or Hironobu Sakaguchi.
 

 

In creating this game I had few restrictions placed upon me and was able to proceed at my leisure. I hoped that we could developa game that would be just as trouble free. That wasmy goal as I set out to create Shenmue. In the act of investigating, something creates something new, and this is something that even a child of ten can do.It goes beyond generations, crossing country borders, and is a theme that people all over the world can sympathize with. Forcing strong emotions on the players makes them experience the game as if they were there and it creates a story that people talk about. This game can be enjoyed at any age. The system is simple to use and fun to play. Through this new world you can experience a life that is totally different (than your own). You'll want to see what happens next. The stages are realistic and the story is so easy that even a child will understand it but the depths of the story will draw in adults. The characters are appealing, the story is moving. and everything is interwoven into a harmonious whole. My goal was to hand the whole world to the player. It is super-realism and this is exactly what I wanted to create. "FREE" is a totally new type of game.